Hades is the 4th game developed by Super Giant Games the makers of Bastion, Transistor and Pyre which all had universal critical acclaim, but unlike the previous games Hades is a roguelike action RPG that follows Zagreus the son of the god of the underworld Hades and his attempt to escape the underworld, there is a gameplay loop of “One more try” and every time you do try your run will feel significantly more different than the previous run.
the top down action gameplay of Hades feels amazing the action is snappy and the hits feels like they actually hit, every upgrade you get adds a little bit more “Flavor” to your play style, in one play you could get a lot of blessings from Zeus which will make you into a Thundergod jolting your enemies and blowing them up or you could be getting blessing from Athena and deflecting everything, the randomness might feel a bit weird at first but it actually makes the game exciting and fun and it gave me the drive to do one more run every time I died, and I died A LOT.
I don’t usually struggle with hard games a lot since I quickly can find a solution to the issues I am facing but Hades really kicked my ass for a good 10 hours, this game is actually difficult and it throws a few curve balls at you especially the bosses, at times it genuinely felt like I have zero chances to beat a certain boss (especially the last two) just to come back with a new power that made them easy to beat, the difference here is you never know if this next run of yours will be the one that destroys everything or not.
Jen Zee’s art style really shines in Hades, her designs are just out of this world beautiful and she is without a doubt the soul of Super Giant Games’s magical worlds and the company’s signature sounds and music design is right there to shine even further giving a rougelike which is not every well known genre for story telling a story and progression that is just compelling and beautiful, I couldn’t stop myself from wanting to find out more about the relationships between the gods and Zag and everything related to the world, the amount of care and love they put into the game is just amazing and I really enjoyed it.
Verdict: following SGG and their development over the years and their labor of love to come into fruition with Hades was a joy, I am not a much of roguelike fan as a matter of fact I like my games with clear progression in mind but Hades made me a fan I just wish some of the bosses weren’t that difficult that it almost felt like it was cheating, I really can’t wait for what SGG has in stores for their next game (9.5/10.0)