Playdead’s Inside (Review)

Inside was developed by Playdead the guys behind the acclaimed Limbo and it is out on PC, XBOX ONE and PS4, just like Limbo Inside is a platforming puzzler with a very simple controls of move jump and grab, while Limbo had more platforming mechanics I think Inside is more of a puzzles game which in my opinion serves a story aspect that I will get to in another post.

Just like Limbo the game has a very grim and distinctive graphical style this time while not completely black and white the character is wearing a red shirt and the lights and fire also has color but the backgrounds are all very very grim and grey which gives the game a very chilling feel, on top of that the game also does the same no dialog approach to it so it ends up having a silent film era effect.

Games unlike movies and books have this power to tell a story or deliver an experience by relying solely on gameplay and that is something few developers ever managed to achieve to perfection Inside is one of those examples of fine crafted games that manages to tell a multilayered story through out its 2-3 hours campaign without saying a single word leaving everything to you and your interpretation of it, the game is set in a dystopian future after what looks to be a post apocalyptic world an facist regime has assumed power and is using mind control to manipulate the members of society for some kind of work you play as a red shirt boy with no background or name or anything who is trying to escape the regime’s facility, and the game ends in a way you never expect leaving you with WTF and WTH only in your mind, of course there is an explanation to all of it but that is the beauty of a game like Inside it doesn’t have to give it to you, you’ll have to seek it yourself and find out what it all means and what was it all about.

The game is creepy and disturbing and it has some of the most depressing imagery ever constructed in a video game and that is perhaps its strongest aspect of the game, every frame is carefully constructed to tell this story and deliver this message and in this aspect Inside is very very successful. when I finished Limbo I didn’t feel like wanting to go back to the game’s world or wanting to explore it further but Inside gave me that exact feeling of wishing I had more freedom to explore it in a BioShock or Portal like game to give me more in depth look into the world of Inside and the secrets it is hiding in its distance backgrounds.

Verdict : Inside is a depressing, sad and terrifying experience that I enjoyed every second of it and made me want more from Playdead

Final Fantasy X (Reviw)

Final Fantasy X is the 10th main game in the mega blockbuster RPG series it was developed by SquareSoft (RIP) for the Playstation 2 and later came to Playstation 3, Playstation 4 and PS Vita as part of the Final Fantasy X/X-2 HD Remaster collection, FFX is considered one of the better entries of the series perhaps not as popular as the Playstation hits like FF7 and FF9 was but it was still very well received and mostly loved by the fans of the series for its battle system and imaginative world design.

Lets talk about the battle system first, it is a standard Turn Base Battle system like you’d expect from Final Fantasy series but the interesting part is the progression system which changes the way you battle, there is no leveling up in FFX like the other FF games instead there is a sphere grid and an AP system, whenever you battle a fiend you gain EXP that will give you AP points that you can use to move across the grid and activate spheres that will give you attributes like (HP,MP,Strength,Speed..etc) or Abilities like (Cure,Fire,Ultima,Holy…etc) and this could lead to some interesting character builds but also comes with an annoying catch if after 10 hours you realize you’ve made a mistake and missed an important ability you will need a lot of grinding to return to where you were and fix that mistake until the later parts of the game where you get spheres like Return or Friend that will allow you to change the course of your way.

The world of Final Fantasy X is a depressing one with a huge monster named Sin threatening life everywhere, a religion called Yevon offers some hope to the world by gathering all the races of Spira except for the Al Bhed under it’s traditions, they give hope to the people of Spira by sending Summoners on a pilgrimage to gain power and defeat Sin and bring on the Calm which is only for a few short years till Sin returns and the cycle repeats its self. this is not the only plot with another one taking place in the game regarding a war between Zanarkand and Bevelle that destroyed Zanarkand and our hero Tidus is from there which doesn’t exist anymore and it is just a dream, so yeah the story is a bit wacky and that is totally fine.

The game is great there is no doubt in it but I wish it had some better weapons which from the first few minutes of FFX-2 I feel like that game might be a bit better in that aspect, also it was extremely easy none of the bosses aside from Evrae offered an actual challenge since you have Yuna with you and who can stand up to her? no one can.

Verdict : Over all FFX is a great game, beautiful and imaginative world paired up with a good cast of characters and a good story on top of a very well made JRPG game from battle system to progression, it is quite hard to find something that bad with the game unless you went in with extremely high expectation which in that case you are to blame not the game.