Playdead’s Inside (Review)

Inside was developed by Playdead the guys behind the acclaimed Limbo and it is out on PC, XBOX ONE and PS4, just like Limbo Inside is a platforming puzzler with a very simple controls of move jump and grab, while Limbo had more platforming mechanics I think Inside is more of a puzzles game which in my opinion serves a story aspect that I will get to in another post.

Just like Limbo the game has a very grim and distinctive graphical style this time while not completely black and white the character is wearing a red shirt and the lights and fire also has color but the backgrounds are all very very grim and grey which gives the game a very chilling feel, on top of that the game also does the same no dialog approach to it so it ends up having a silent film era effect.

Games unlike movies and books have this power to tell a story or deliver an experience by relying solely on gameplay and that is something few developers ever managed to achieve to perfection Inside is one of those examples of fine crafted games that manages to tell a multilayered story through out its 2-3 hours campaign without saying a single word leaving everything to you and your interpretation of it, the game is set in a dystopian future after what looks to be a post apocalyptic world an facist regime has assumed power and is using mind control to manipulate the members of society for some kind of work you play as a red shirt boy with no background or name or anything who is trying to escape the regime’s facility, and the game ends in a way you never expect leaving you with WTF and WTH only in your mind, of course there is an explanation to all of it but that is the beauty of a game like Inside it doesn’t have to give it to you, you’ll have to seek it yourself and find out what it all means and what was it all about.

The game is creepy and disturbing and it has some of the most depressing imagery ever constructed in a video game and that is perhaps its strongest aspect of the game, every frame is carefully constructed to tell this story and deliver this message and in this aspect Inside is very very successful. when I finished Limbo I didn’t feel like wanting to go back to the game’s world or wanting to explore it further but Inside gave me that exact feeling of wishing I had more freedom to explore it in a BioShock or Portal like game to give me more in depth look into the world of Inside and the secrets it is hiding in its distance backgrounds.

Verdict : Inside is a depressing, sad and terrifying experience that I enjoyed every second of it and made me want more from Playdead


Author: Aza Jabar


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