Child of Light (Review)

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Video — Game industry is a very strange one simply because it is changing every few years or so, now days it is filled with words like 1080p, 60fps, and Troy Baker, don’t get me wrong I think a Last of Us Remastered on Playstation 4 running a 60fps on 1080p voiced by Troy Baker is going to be awesome but how about a break from all that? a while back when I heard the director and writer of Far Cry 3 which was one of my favorite games of 2012 and it was a mind bending brutally harsh game was working on a jRPG that will use the Ubi Art Framework engine and it will be a coming of age fairy tale I was very interested and I wanted to see more of this, well trailer after trailer came out and the game sounded more interesting, and I can say without a doubt that the final game despite some few things here and there delivered on that promise and more

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lets talk gameplay before everything, in a nutshell Child of Light is a Japanese style Role Playing game despite the fact that it was made in canada, outside of battle the game is a 2D side scrolling platformer which you play as Aurora and she is the Princess of Austria and she finds herself is the strange land of Lemuria, inside of battles it is turn based battle style like all the Final Fantasy games before it, you have a meter in the center of the screen with Wait and Cast on it, during wait you well wait and during cast you cast and if one of your characters got hit during Cast you get interrupted and that is the same for your enemies, the basic of all RPGs is here some enemies are vulnerable to some elements water creatures to lighting, wood creatures to fire, fire to water and so on, you have a Gem system called Oculi, which you can equip it on your weapons and armor and time to gain Elemental powers and defense and a Chance for critical attack, you gain 1 skill point at the end of every battle and you have a very simple skill tree to unlock skills on it, nothing super fancy all simple and very straight forward and I think for a 7-10 hour game they have nailed the gameplay part, the game by no means is hard but it doesn’t shy away from a challenging battle either, if you are not careful you could end up getting killed by a simple mob or if you play the Wait and Cast System right you could beat the hardest boss very easily

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the game looks like a watercolor painting, every frame of Child of Light should end up in a gallery because this is what ART is, and to top that the soundtrack is so beautiful and moving and it is so emotional which makes flying around feel like a magical experience, sadly the lack of voice acting is a let down they wrote all those beautiful rhymes I wish they took the time and voice acted it too it would have made a huge difference and in my opinion that was the biggest downside of this game

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in the end Child of Light was a beautiful, emotional and funny at times game that was both real and sad and happy and everything good here and there, I hope UbiSoft keep on creating new IPs using this format because I really wish someday (10-15) years from now I could let my own children play the 4K remastered voiced by Troy Baker version of Child of Light

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Author: Aza Jabar

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One thought on “Child of Light (Review)”

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